Use Of Game-Based Learning In Online Teaching For TLE Students: A Strategic Modal


Abstract

This research aimed to assess the effectiveness of game-based learning as a strategy for online teaching assessment in Technology and Livelihood Education (TLE) in Taclobo National High School, Dumaguete City Division, SY 2020-2021 in terms of students’ motivation, students’ attitude, students’ cognitive development, game interface and students’ expectation. The participants of the study were the Grade 7 online students of Taclobo National High School. The study utilized Quasi-Experimental Research, and the statistical tools used for the treatment of data are percentage, t-test, and weighted mean. The result of the study revealed that there is a significant difference in the pre-test and post-test results among participants. Results show that features of the games such as colors, graphics, sounds and time element makings learning more engaging, exciting, and full of fun and thrill for the participants. Levels of interest towards the use of game-based learning is highly influenced by students' motivation, students' attitude, students' cognitive development, game interface, and students' expectation. Based on the results, it is recommended that game-based activities lesson be formally part of the Department of Education curriculum and trainings and seminars be conducted to orient teachers in this classroom intervention.